Who makes this

extinct hopes

I'm a solo developer. Three games in the Project Dream series so far — same Soviet-era facility, free-roam first person, built in Unreal Engine for Android. On the side I make fan games — seven of them on GameJolt, mostly for PC. All free, no paywall.

Solo developer3 games + 7 fan gamesUnreal EngineAndroid
C:\project_dream\about
What I makePosted 4:58 AM

One facility, two survivors. The prequel follows a maintenance worker on the night shift, back when the lab still worked. Chapters 1 and 2 follow the same person — the one who fell through the floor and never made it out on the first try. Each chapter stands on its own, but played in order they tell a single story.

The rule across every chapter is the same: you walk the corridors yourself, and no scare waits on a timer. The thing down there patrols the facility. If it catches you, it is because you took one wrong turn — not because a script was waiting for you to reach a trigger.

Rules I don't breakPosted 5:02 AM
  • You walk, always. Every corridor you learn is one you can use later — and so can it.
  • The enemy hunts. It patrols the facility, and one wrong turn is enough. Hiding works only if you reach the spot before it sees you.
  • The place tells the story. Notes, recordings and the state of the rooms carry the plot.
  • It has to run on real phones. A horror game that stutters is not scary, it is annoying.
Get in touch

bug reports, feedback, or just tell me it scared you

Every message gets read. If something broke on your device, include the phone model and which chapter you were playing — that is usually enough to find it.

// extinct hopes — solo dev